<Feat Id="1165" Name="Stronghold" Type="Story">
  <description>You seek to build a bastion against which your enemies shall break like water against the rocks.</description>
  <prerequisites>You must have the Leadership feat and must lead at least 10 combat-capable followers (such as fighters or rangers).</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>You can spend a move action to give battle orders to your troops, granting creatures under your command within 60 feet your choice of a +1 morale bonus on attack rolls, a +1 dodge bonus to AC, or a +1 bonus on a single type of saving throw. All creatures must receive the same benefit. You cant use this benefit on allies not under your command. This is a language-dependent, mind-affecting effect.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Ultimate Campaign</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>Build or capture a stronghold capable of housing a force of at least 200 troops, and staff it with at least 100 combat-capable soldiers (or the equivalent) under your command. You must also provide food and water sufficient to survive at least a 6-month siege and a gold reserve sufficient for at least 6 months of wages if your troops require pay.</goal>
  <completion_benefit>Your battle order bonuses improve to +2, and the range of your orders increases to 120 feet. In addition, you can give two different orders to your troops. For example, you could grant your archers +2 on attack rolls while your front line gains a +2 bonus to AC.</completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>